Before coming to HKU University of the Arts utrecht, Hartmut Koenitz was an Assistant Professor in Mass Media Arts at the University of Georgia, researching Interactive Digital Narrative and Video Games. He is also an artist (his work was exhibited in Atlanta, Paris, Seoul, Istanbul and Copenhagen) and sometimes a car mechanic. His areas of interest center around new expressive forms using digital technology. This includes narrative in video games as well as interactive art pieces and installations. He is the creator of the authoring tool ASAPS. He has taught many classes connected to digital media, including interactive narrative, game programming, video production, and web design. From 2017 Koeniz has joined the Advisory Board of the Euregio-project “RheijnLand.Xperiences”, in which four musea in the Niederrhein-region (Germany) en four musea in de region Arnhem-Nijmegen will develop narratives on the basis of their collections.
Category: Uncategorized
William Huber
William Huber is a researcher, lecturer and writer focusing on the aesthetics of games, media, and software. He has published several articles and book chapters analyzing and interpreting games and game culture. Currently head of the Centre for Excellence in Game Education at Abertay University, Huber promotes efforts to advance game education at Abertay and create a vibrant international centre for the intellectual and artistic exploration of digital games and interactive media. Before coming to Scotland, he spent five years teaching courses on videogame theory, design and history in the Interactive Media and Games Division of the School for Cinematic Arts at the University of Southern California.
Jussi Holopainen
Dr. Jussi Holopainen is a senior lecturer in games computing at the University of Lincoln, UK, teaching game design and game studies. His current research interests include experimental game design, empirical studies of game design practices, and aesthetics of gameplay. He has authored or co-authored several pieces on game design, most notably “Patterns in Game Design” (Charles River Media, 2004), and he has been an active member of Digital Games Research Association since 2003.
Susanna Pollack
Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” In 2017, Susanna launched XR for Change Summit as a part of the Festival to explore how VR/AR/MR technologies are offering radical new ways to create social impact. Susanna works closely with organizations that are actively pursuing digital games to further their public or CSR mission. On behalf of clients including American Express Foundation, United Nations, Women’s Sports Foundation, Autodesk, Carnegie Foundation, Ad Council, Smithsonian Museum and McKinsey Social, she has initiated dozens of programs to advance the games for good sector. Susanna’s passion and commitment to Learning and Education led her to develop the G4C Student Challenge with the NYC Department of Education in 2015. The NYC pilot attracted world class partners including the New York Times, NYC Mayors Office, ACLU, X Prize, and Unity Technologies to bring a games design challenge to middle and high school students across the city. Under Susanna’s leadership, the program expanded nationally and currently runs in NYC, Los Angeles, Pittsburgh, Detroit and Atlanta. Also in her role at G4C, Susanna launched the Games for Learning Summit with collaboration from the US Department of Education and the Entertainment Software Association. Now an annual event, the gathering attracts educators, policy makers, game studios and publishers to explore how games can be more effectively used in the classroom. Prior to joining Games for Change, Susanna worked across both the commercial and public sector. Over a 12 year period, Susanna held various senior level positions at BBC Worldwide Americas, most recently as SVP of the TV distribution division for the US where she led a team of 20 to raise $50m annually from co-production and sales of BBC’s award winning documentaries and scripted content.
Mark DeLoura
Mark DeLoura is a fun-focused technologist who served as Senior Advisor for Digital Media in the Obama White House. Mark has worked in leadership positions at companies such as Sony, Nintendo, Google, Ubisoft, and THQ. With a passion for utilizing games for change and broadening K-12 computer science education, Mark strives to use engagement as a tool for digital literacy. Now living in Seattle, he works with city and state leaders on technology and education initiatives, and always has way too many personal maker projects in progress!
Kate Edwards
Kate Edwards is the Executive Director of Global Game Jam, a consultancy for content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate and a 25+ year veteran of the game industry, she is also a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon and many, many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry and she was also named by GamesIndustry.biz as one of their six People of the Year. In April 2018, she was honored with Reboot Develop’s annual Hero Award.
2020 HEVGA Fellows Program
New York, NY – July 16, 2020 – The Higher Education Video Game Alliance (HEVGA) today announced its 2020 Fellows at the Games for Change (G4C) Festival. Six new members were inducted.
Established in 2017, HEVGA’s Fellows Program recognizes senior scholars in the games domain who have made significant contributions to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.
Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.
Typically announced at the Game Developers Conference (GDC), HEVGA elected to announce its Fellows at the Games for Change Festival following GDC’s postponement. We are grateful to Games for Change for the opportunity to announce our new Fellows on the mainstage.
In 2020, HEVGA’s Fellows inducted six new members:
NAOMI CLARK
ASSISTANT ARTS PROFESSOR – NYU
Naomi Clark has been designing, producing and writing games for all sorts of platforms and audiences for over two decades. The roughly three dozen games she’s contributed to include early text-based virtual worlds, downloadable and mobile games for mass audiences, online games for LEGO, educational games on subjects ranging from upcycling to electrical circuits, game development tools for kids, and digital brick-building software. She’s been a game reviewer and pop culture critic for the pioneering feminist site Feministe and has contributed to several critical collections on games (Videogames for Humans, Queer Game Studies) in addition to co-authoring a textbook, A Game Design Vocabulary. Her recent games includes card games like Consentacle, a two-player game of trust, communication and intimacy, and Lacerunner, a unauthorized narrative re-invention of Android: Netrunner.
D. FOX HARRELL
PROFESSOR OF DIGITAL MEDIA AND ARTIFICIAL INTELLIGENCE – MIT
D. Fox Harrell, Ph.D., is Professor of Digital Media & Artificial Intelligence in the Comparative Media Studies Program and Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT. He is the director of the MIT Center for Advanced Virtuality. His research explores the relationship between imagination and computation. His research involves developing new forms of computational narrative, videogaming, extended reality (VR, AR, etc.), and related digital media forms based in computer science, cognitive science, and digital media arts. He has worked as an interactive television producer and as a game designer. His book Phantasmal Media: An Approach to Imagination, Computation, and Expression was published by the MIT Press (2013).
TANYA KRZYWINSKA
PROFESSOR – FALMOUTH UNIVERSITY
Tanya Krzywinska is chair for Digital Economy at Falmouth University. She taught film and games at Brunel University, Uxbridge for 25 years before moving to Cornwall to set up the Games Academy and games research at Falmouth University. Tanya is the author of many books and papers on games and related media, as well as the Editor of the academic peer-reviewed journal Games and Culture (Sage). She is also an exhibiting artist, working mainly in Oil paint. Over the past four years, she has led a team of researchers to provide immersive experiences for museums in the region, using Augmented, Mixed and Virtual Reality and has recently become a Trustee at Royal Cornwall Museum.
TORILL ELVIRA MORTENSEN
ASSOCIATE PROFESSOR – IT UNIVERSITY OF COPENHAGEN
Torill Elvira Mortensen is associate professor at the IT University of Copenhagen. She has a Cand. philol in Mass Communication and Culture, and a Dr. art. on the use of text-based computer games, both from the University of Bergen. She was a co-founder of the journal Game Studies, on the board of the Digital Games Research Association (DiGRA) 2006-2010, and on the board of Norsk Tipping, the Norwegian lottery authority, 2011-2015. In 2019 she was awarded DiGRA distinguished scholar. Her most recent book is the co-authored work The Paradox of Transgression in Games (2020), and her research is on the use of digital games, the practice of play, and the integration of digital media practices in the everyday life.
JANE PINCKARD
ASSOCIATE PROFESSOR OF THE PRACTICE OF CINEMATIC ARTS – UNIVERSITY OF SOUTHERN CALIFORNIA
Jane Pinckard is Associate Professor of the Practice of Cinematic Arts in the Interactive Media & Games division of the School of Cinematic Arts at USC. She is a writer, critic, and educator who has studied the culture of video games for twenty years. She has written about games for publications such as Gamepro, EGM, 1UP and Salon, as well as on her games culture blog, GameGirlAdvance. She led the East Coast business development operations for Foundation 9 Entertainment, and served as Vice Chair of the International Game Developers Organization. She is on the editorial board of the Well-Played Journal from ETC Press, Carnegie Mellon University. From 2011 to 2014, she was Associate Director of the Center for Games and Playable Media at UC Santa Cruz. A graduate of the Clarion Science Fiction and Fantasy writing workshop, she writes fiction about robots and palaces under the sea. Her favorite game is Final Fantasy Tactics.
JOSÉ ZAGAL
PROFESSOR, LECTURING – UNIVERSITY OF UTAH
Dr. José P. Zagal is a game designer and scholar. He is also a Professor with the University of Utah’s nationally ranked Entertainment Arts & Engineering program where, among other things, he teaches courses on game design, ethics in videogames, and experimental games. He taught his first university-level class in 2000 and has since supervised multiple award-winning student projects, and many of his former students work at leading game studios worldwide.
José’s research explores the development of frameworks for describing, analyzing, and understanding games from a critical perspective. He is also interested in supporting games literacy and game education. His book on this topic, “Ludoliteracy: Defining, Understanding, and Supporting Games Education” was published in 2010. In 2012 he edited “The Videogame Ethics Reader”, a collection of writings that provide an entry point for thinking, deliberating, and discussing ethical topics surrounding videogames. “Role-Playing Game Studies”, edited in collaboration with Dr. Sebastian Deterding, was published in 2018 and provides an in-depth examination of role-playing games across different media and disciplinary contexts. His most recent book, “Game Design Snacks” (ETC Press, 2019) is an edited collection of nuggets of game design wisdom covering various areas in game design with examples from commercially released videogames.
José received his PhD in computer science from Georgia Institute of Technology in 2008, his M.Sc. in engineering sciences and a B.S. in industrial engineering from Pontificia Universidad Catolica de Chile in 1999 and 1997.
A little over a year ago HEVGA published our most recent report on program graduates. Today it is still regularly being used by administrators, faculty, industry, and government agencies. For more information or to read the report, please click here.
In the wake of the death of George Floyd and countless other black men, women, and trans people of color, HEVGA wants to reassure members that we are committed to diversity and inclusion, active intervention, and advocacy. In 2018, we published our Value Statement on Diversity & Inclusion, which can be read here.
Clara Fernández-Vara — NYU
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center and a game scholar, designer and writer. Both her research and practice focus on narrative design; her work is grounded in the humanities, informed by her background in literature, film and theatre, which she brings to digital technologies. The second edition of her book, Introduction to Game Analysis, has been published by Routledge.
Before joining the NYU Game Center, Clara spent six years at the Massachusetts Institute of Technology as a post-doctoral researcher and game developer. Clara has presented her work at many international academic and industry conferences, such as DiGRA, FDG , and Game Developer’s Conference (GDC). She is also the co-founder of Fiction Control LLC, a narrative design company.