Dr. Anne Sullivan is an Associate Professor of Digital Media, and has over a decade of experience as a software engineer in the industry, much of which was spent at the AAA game company Electronic Arts (EA). Her research forges connections and creates bridges – between research fields, communities, and people – from a humanistic, artistic, and technical perspective. She approaches this predominantly through the domains of critical game design and analysis, co-creative artificial intelligence (AI), and human-computer interaction (HCI). She uses these lenses to critically examine and create playful, storied, and inclusive interactive experiences for education, craft, and games.
She has published over 45 peer-reviewed journal, conference, and workshop articles, including papers about her design-based research on generative tools for tabletop games, her work focusing on tangible and playful storytelling for queer histories, and her NSF-funded research on how craft-based generative tools can be used to teach computational thinking to quilters leveraging craft practices. Her work has also been featured in a number of international exhibits, including the loom-controlled game system Loominary, which was shown at multiple international exhibits, including at the Smithsonian American Art Museum.