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Kate Edwards

Kate Edwards is the Executive Director of Global Game Jam, a consultancy for content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate and a 25+ year veteran of the game industry, she is also a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon and many, many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry and she was also named by GamesIndustry.biz as one of their six People of the Year. In April 2018, she was honored with Reboot Develop’s annual Hero Award.

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2020 HEVGA Fellows Program

New York, NY – July 16, 2020 – The Higher Education Video Game Alliance (HEVGA) today announced its 2020 Fellows at the Games for Change (G4C) Festival. Six new members were inducted.

Established in 2017, HEVGA’s Fellows Program recognizes senior scholars in the games domain who have made significant contributions to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

Typically announced at the Game Developers Conference (GDC), HEVGA elected to announce its Fellows at the Games for Change Festival following GDC’s postponement. We are grateful to Games for Change for the opportunity to announce our new Fellows on the mainstage.

In 2020, HEVGA’s Fellows inducted six new members:


NAOMI CLARK
ASSISTANT ARTS PROFESSOR – NYU
Naomi Clark has been designing, producing and writing games for all sorts of platforms and audiences for over two decades. The roughly three dozen games she’s contributed to include early text-based virtual worlds, downloadable and mobile games for mass audiences, online games for LEGO, educational games on subjects ranging from upcycling to electrical circuits, game development tools for kids, and digital brick-building software. She’s been a game reviewer and pop culture critic for the pioneering feminist site Feministe and has contributed to several critical collections on games (Videogames for Humans, Queer Game Studies) in addition to co-authoring a textbook, A Game Design Vocabulary. Her recent games includes card games like Consentacle, a two-player game of trust, communication and intimacy, and Lacerunner, a unauthorized narrative re-invention of Android: Netrunner.


D. FOX HARRELL
PROFESSOR OF DIGITAL MEDIA AND ARTIFICIAL INTELLIGENCE – MIT
D. Fox Harrell, Ph.D., is Professor of Digital Media & Artificial Intelligence in the Comparative Media Studies Program and Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT. He is the director of the MIT Center for Advanced Virtuality. His research explores the relationship between imagination and computation. His research involves developing new forms of computational narrative, videogaming, extended reality (VR, AR, etc.), and related digital media forms based in computer science, cognitive science, and digital media arts. He has worked as an interactive television producer and as a game designer. His book Phantasmal Media: An Approach to Imagination, Computation, and Expression was published by the MIT Press (2013).


TANYA KRZYWINSKA
PROFESSOR – FALMOUTH UNIVERSITY
Tanya Krzywinska is chair for Digital Economy at Falmouth University. She taught film and games at Brunel University, Uxbridge for 25 years before moving to Cornwall to set up the Games Academy and games research at Falmouth University. Tanya is the author of many books and papers on games and related media, as well as the Editor of the academic peer-reviewed journal Games and Culture (Sage). She is also an exhibiting artist, working mainly in Oil paint. Over the past four years, she has led a team of researchers to provide immersive experiences for museums in the region, using Augmented, Mixed and Virtual Reality and has recently become a Trustee at Royal Cornwall Museum.


TORILL ELVIRA MORTENSEN
ASSOCIATE PROFESSOR – IT UNIVERSITY OF COPENHAGEN
Torill Elvira Mortensen is associate professor at the IT University of Copenhagen. She has a Cand. philol in Mass Communication and Culture, and a Dr. art. on the use of text-based computer games, both from the University of Bergen. She was a co-founder of the journal Game Studies, on the board of the Digital Games Research Association (DiGRA) 2006-2010, and on the board of Norsk Tipping, the Norwegian lottery authority, 2011-2015. In 2019 she was awarded DiGRA distinguished scholar. Her most recent book is the co-authored work The Paradox of Transgression in Games (2020), and her research is on the use of digital games, the practice of play, and the integration of digital media practices in the everyday life.


JANE PINCKARD
ASSOCIATE PROFESSOR OF THE PRACTICE OF CINEMATIC ARTS – UNIVERSITY OF SOUTHERN CALIFORNIA
Jane Pinckard is Associate Professor of the Practice of Cinematic Arts in the Interactive Media & Games division of the School of Cinematic Arts at USC. She is a writer, critic, and educator who has studied the culture of video games for twenty years. She has written about games for publications such as Gamepro, EGM, 1UP and Salon, as well as on her games culture blog, GameGirlAdvance. She led the East Coast business development operations for Foundation 9 Entertainment, and served as Vice Chair of the International Game Developers Organization. She is on the editorial board of the Well-Played Journal from ETC Press, Carnegie Mellon University. From 2011 to 2014, she was Associate Director of the Center for Games and Playable Media at UC Santa Cruz. A graduate of the Clarion Science Fiction and Fantasy writing workshop, she writes fiction about robots and palaces under the sea. Her favorite game is Final Fantasy Tactics.


JOSÉ ZAGAL
PROFESSOR, LECTURING – UNIVERSITY OF UTAH
Dr. José P. Zagal is a game designer and scholar. He is also a Professor with the University of Utah’s nationally ranked Entertainment Arts & Engineering program where, among other things, he teaches courses on game design, ethics in videogames, and experimental games. He taught his first university-level class in 2000 and has since supervised multiple award-winning student projects, and many of his former students work at leading game studios worldwide.

José’s research explores the development of frameworks for describing, analyzing, and understanding games from a critical perspective. He is also interested in supporting games literacy and game education. His book on this topic, “Ludoliteracy: Defining, Understanding, and Supporting Games Education” was published in 2010. In 2012 he edited “The Videogame Ethics Reader”, a collection of writings that provide an entry point for thinking, deliberating, and discussing ethical topics surrounding videogames. “Role-Playing Game Studies”, edited in collaboration with Dr. Sebastian Deterding, was published in 2018 and provides an in-depth examination of role-playing games across different media and disciplinary contexts. His most recent book, “Game Design Snacks” (ETC Press, 2019) is an edited collection of nuggets of game design wisdom covering various areas in game design with examples from commercially released videogames.

José received his PhD in computer science from Georgia Institute of Technology in 2008, his M.Sc. in engineering sciences and a B.S. in industrial engineering from Pontificia Universidad Catolica de Chile in 1999 and 1997.

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HEVGA Report of Program Graduates: Highlighted Excerpts

A little over a year ago HEVGA published our most recent report on program graduates. Today it is still regularly being used by administrators, faculty, industry, and government agencies. For more information or to read the report, please click here.

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Reaffirming HEVGA’s Value Statement on Diversity & Inclusion

In the wake of the death of George Floyd and countless other black men, women, and trans people of color, HEVGA wants to reassure members that we are committed to diversity and inclusion, active intervention, and advocacy. In 2018, we published our Value Statement on Diversity & Inclusion, which can be read here.

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Eric Zimmerman — NYU

Eric Zimmerman is a veteran game designer with more than 2 decades of industry experience. For nine years, he ran his own award-winning studio Gamelab, which helped invent casual games with hit titles like Diner Dash, as well as make innovative games like Gamestar Mechanic, an online community that lets players create games. Pre-Gamelab titles include the PC title Gearheads and the indie pioneer SiSSYFiGHT 2000. In recent years, Eric has created game installations with Nathalie Pozzi, principal of Nakworks, for museums including the Museum of Modern Art in New York City and the Smithsonian American Art Museum in Washington, DC. He designs tabletop games like the card game Metagame (with Local No. 12) and the strategy boardgame Quantum. Eric is the co-author of Rules of Play and the Game Design Reader and co-founded The Institute of Play, a nonprofit that opened a school in NYC based on games and play as the model for learning. He is a founding faculty and Arts Professor at the NYU Game Center.

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R. Michael Young — University of Utah

R. Michael Young is a Professor in the School of Computing and Deputy Director of the Entertainment Arts and Engineering Program at the University of Utah in Salt Lake City, UT, where he directs the Liquid Narrative research group. Together with students and research staff, he works to develop computational models of interactive narrative with applications to computer games, educational and training systems and virtual environments. He is actively engaged in leadership activities with games industry professional and trade organizations at the national, state and local levels. Michael has published more than 145 scientific papers in the venues including leading conferences and journals in computer games, artificial intelligence, computational linguistics, autonomous agents and intelligent user interfaces. He has served to co-found and build several of the leading conferences in the area of computer games research (the AAAI Conference on Artificial Intelligence and Interactive Entertainment, the International Conference on the Foundations of Digital Games) and has served as program committee member or program or conference chair of more than 50 leading conferences across the areas of computer games, artificial intelligence, and virtual worlds. He serves as vice-president and is a founding board member of the Society for the Advancement of the Science of Digital Games (SASDG), a scientific society leading the community of scholars and practitioners advancing games research. Michael served as editor-in-chief for the Journal of Game Development and serves or has served as a member of the editorial board of the leading journals in the area of games and AI research, including ACM Transactions on Intelligent Interactive Systems, IEEE Transactions on Computational Intelligence and AI Games, the International Journal of Gaming and Computer-Mediated Simulations and Advances in Cognitive Systems

Michael joined the University of Utah in May of 2016 after working 16 years at North Carolina State University in Raleigh, NC. At NC State, Young was a professor of Computer Science and University Faculty Scholar. He was a GlaxoSmithKline Faculty Fellow in Public Policy and Public Engagement in 2010. That year, his work with the North Carolina Department of Commerce and the state legislature contributed to the establishment of financial incentives in the state budget in support of the digital media industry. He is an an ACM Distinguished Scientist and a senior member of both the Associate for the Advancement of Artificial Intelligence (AAAI) and the IEEE. He is a member of the International Game Developers’ Association (IGDA), and he served for four years on the board of the IGDA’s North Carolina Triangle chapter. He is a founding board member of the Triangle Games Initiative, a trade organization promoting the NC Triangle games industry.

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Jim Whitehead — University of California, Santa Cruz

Jim Whitehead is Professor of Computational Media at the University of California, Santa Cruz. Within computer games, his research interests include procedural content generation and tools where humans and computer generators work collaboratively. Jim is the Founding President of the Society for the Advancement of the Science of Digital Games (SASDG) which operates the yearly Foundations of Digital Games conference. Jim helped launch the UC Santa Cruz computer games program in 2006. Additionally, Jim was a founding organizer of the Procedural Content Generation workshop series, and the Games and Software Engineering workshop series. Jim received his PhD from the University of California, Irvine in Information and Computer Science in 2000, under his advisor, Richard N. Taylor. He has been a Professor at Univ. of California, Santa Cruz since July, 2000, in Computer Science until 2014, and was Chair of Computer Science 2010-2014. He is a founding member of the Department of Computational Media.

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Noah Wardrip-Fruin — University of California, Santa Cruz

Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz.

With Michael Mateas he directs the Expressive Intelligence Studio, a technical and cultural research group that creates experimental games such as Prom Week (2012), The Ice-Bound Concordance (2016), and Bad News (2016).

With Pat Harrigan, he edited a series of books that contributed to the development of game studies — First Person (2004), Second Person (2007), and Third Person (2009). Other books include The New Media Reader (2003), edited with Nick Montfort, and Expressive Processing (2009).

He led the design of three interdisciplinary graduate programs, including the PhD in Computational Media at UC Santa Cruz, which welcomed its first students in Fall 2017.

He holds a B.A. from the Johnston Center for Integrative Studies at the University of Redlands, an M.A. from the Gallatin School of Individualized Study at New York University, an M.F.A. from the Literary Arts program of Brown University, and a Ph.D. in Special Graduate Study, also from Brown.

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Annika Waern — Uppsala University

Annika Waern, Professor 2011, Docent 2007, PhD 1996, Ph. Lic. 1992, MSc 1986. Employed as professor at dept. of Informatics and Media, Uppsala University.

Annika is a ‘research by design’ academic with a background in computer science and Human-Computer Interaction, who has dedicated the latest ten years of her life to understanding games and play, and more specifically, pervasive games. These are games that are played in the physical world, often but not necessarily with the aid of mobile and ubiquitous technology. During 2004-2008, she acted as the coordinator of IPerG, Integrated Project on Pervasive Games, an EU-funded project with a total budget of 10 M Euro and nine partners spread around Europe. Together with colleagues she co-authored the book Pervasive Games: Theory and design. In 2007-2013 she was one of four research leaders of the Mobile Life Excellence Centre at Stockholm University. From April 2012 – March 2013 she acted as Centre director, ending the position to take up the professorship at Uppsala University.

Annika acted as editor in chief for ToDIGRA, transactions of the Digital Games Research Association, from its inauguration until 2016. She was program chair for the international conference on Digital Games (DiGRA) in 2011, 2014 and 2015. She frequently participates in programme committees for scientific conferences in the fields of Human-Computer Interaction and Game studies and is on the editorial and review boards for journals in game studies and HCI.

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Kurt Squire — University of California, Irvine

Kurt Squire’s research focuses on the design of game-based learning environments. He is the author or editor of 3 books, over 100 scholarly publications, and directed several award-winning game-based learning projects. Squire’s research has been funded by private and public partners ranging from Microsoft Games to the National Science Foundation. Squire’s students have gone on to create ARIS, Filament Games, and dozens of projects and companies.