HEVGA Fellows Program

SAN FRANCISCO, CA – MARCH 19, 2019 – ​Established in 2017, The Higher Education Video Game Alliance Fellows Program recognizes senior scholars in the games domain who have made significant contribution to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

In 2019, HEVGA’s Fellows inducted four new members.

 

2019 FELLOWS

 

CLARA FERNÁNDEZ-VARA

NYU

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center and a game scholar, designer and writer. Both her research and practice focus on narrative design; her work is grounded in the humanities, informed by her background in literature, film and theatre, which she brings to digital technologies. The second edition of her book, Introduction to Game Analysis, has been published by Routledge. She is also the co-founder of Fiction Control LLC, a narrative design company. More about Clara.

 

CARRIE HEETER

MICHIGAN STATE UNIVERSITY

Carrie Heeter designs and studies cybermeditation, teaches foundations of serious games and human-centered experience design courses, and direct’s Michigan State University’s fully online graduate certificate in serious games. Carrie has designed and directed development for more than 50 interactive experiences including learning and cognitive games and other technology-enhanced learning experiences, interactive learning systems, and patient empowerment software. Heeter has published more than 100 books, chapters, articles, and proceedings about individual and social impacts of interactive technology, gender and gaming, and playstyles and player types. More about Carrie.

 

HENRY LOWOOD

Stanford University

Henry Lowood is curator for history of science & technology collections and film & media collections at Stanford Libraries. Over a period of more than thirty-five years he has combined interests in history, technological innovation and the history of digital games and simulations to head several long-term projects at Stanford, including How They Got Game: The History and Culture of Interactive Simulations and Videogames. He is the author of numerous articles and essays on the history of Silicon Valley and the development of digital game technology and culture. More about Henry.

 

NICK MONTFORT

MIT

Nick Montfort is professor of digital media at MIT and director of The Trope Tank, a lab/studio dealing with creative computing. He has developed numerous digital projects, including games, atypical demoscene productions, and several print books of computer-generated poetry. His academic books include one on interactive fiction, one that is a 10-author project about a one-line Commodore 64 program, a co-authored book on the Atari VCS, and a book to teach exploratory programming to artists and humanists. More about Nick.

 

MORE ABOUT ALL FELLOWS