HEVGA Workshop at DiGRA




Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme [PDF]
— Petri Lankoski, Mirjam P. Eladhari

Ludonarrative in Game Design Education – Cornerstones of a Program [PDF]
— Hartmut Koenitz, Teun Dubbelman, Christian Roth

Phenomenological Research Approaches to Game Pedagogy [PDF]
— Seth Andrew Hudson, PhD

Teaching Game System Building as an Artistic Practice [PDF]
— Hartmut Koenitz, Mirjam Palosaari Eladhari

‘Thinking through’ Games in the Classroom: Using Analytical Game Design to Play with and Investigate Historical Datasets [PDF]
— René Glas, Jasper van Vught, Stefan Werning

TOG: An Innovation Centric Approach to Teaching Computational Expression and Game Design [PDF]
— Mirjam Palosaari Eladhari

Towards a “Filipino” Video Game: Teaching Filipino Identity and Culture for Video Game Development [PDF]
— Christoffer Mitch C. Cerda

Game studies, art, design, narrative, development, and game research method courses are proliferating across colleges and universities. Some classes are organized into formal game design programs while others are not. They can be offered in a wide range of departments and disciplines, including media studies, communications, computer science, sociology, English, education, political science, art, and many others. The primary goal of such courses is varied: to teach game design skills, game writing, production, development, critical analysis skills, as well as the history and context of digital games. This workshop is for instructors in higher education of all such courses to discuss their approaches, troubleshoot issues, as well as identify best practices for the course and assignment design.
The aim of the workshop is to benefit pedagogy about games by discussing current issues and potential future directions in games teaching as well as to provide a forum for sharing and critiquing pedagogical practices. The latter will be especially valuable for scholars who are among the only faculty at their institution teaching games.
The workshop will be conducted in two parts: The morning session will be dedicated to paper presentations and discussions. The post-lunch session will be organized as work sessions, where groups discuss particular topics (self-organized by interests).


The workshop invites papers about teaching games in higher education. The following list suggests topics, but other topics relevant to pedagogical approaches in teaching games are welcome.

  • Pedagogical methods to teaching games
  • Integrating games into a pre-existing curriculum
  • Case studies—teaching specific topics or areas
  • Bridging theory and practice through the curriculum
  • Creating new teaching resources and tools
  • Teaching students to study players
  • Teaching game research methods
  • Industry partnerships
  • Working with diverse groups of students and multi-disciplinary faculty
  • Logistical challenges of teaching games (access to games, preservation, and fair use) 
    We will accept submissions for short papers between 1000 and 3000 words in length (excluding references). Submissions will be subject to double-blind peer review. Each submission will receive feedback from at least two reviewers. Authors of accepted submissions will be invited to give an oral presentation of their submission. Submissions must use the provided MS Word template or the LaTeX template for the workshop (both templates are available at hevga.org/digracfp).
    All submissions should be in the PDF format and be submitted through EasyChair. Accepted papers will be made available online at the workshop webpage.
    A special issue of the ToDiGRA Journal (published by ETC Press at Carnegie Mellon) is a planned outcome of the workshop. Selected workshop papers will be invited to submit a journal article version for inclusion in a special issue of the ToDiGRA Journal. Publication in the special issue will require passing a second round of peer reviews.

    Deadline for paper submissions: June 7, 2019 
    Notification of acceptance: June 28, 2019 
    Final drafts of papers due: July 19, 2019 
    Workshop: August 6, 2019 
    Revised papers submitted to journal for publication: October 1, 2019 

    Workshop webpage: https://hevga.org/digracfp 
    Submissions page: https://easychair.org/conferences/?conf=tgpa19 
    Word template: http://interactivenarrativedesign.org/digrawstemplate.docx 
    LaTeX template: https://www.overleaf.com/latex/templates/tgap-workshop-digra-template-


    Location: Room Zonshin 206, Ritsumeikan University Kinugasa Campus, Kyoto, Japan 
    Date and Time: August 6, 2019, 9:00-15:50 with a lunch break 12:00-13:00 

    Mirjam P Eladhari, Mia Consalvo, Jonathan Elmergreen, Clara Fernández-Vara, William Huber,
    Hartmut Koenitz, Petri Lankoski, Adam Mayes, Andy Phelps

    i https://teachinggamestudies.wordpress.com
    ii https://digranordic2018.w.uib.no/program/full_program/
    iii http://gotlandgameconference.com/2017/game-educators-summit/ and