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HEVGA Announces 2020 Fellows

Posted on: July 15th, 2020 by 3 Verb No Comments

NEW YORK, NY – JULY 16, 2020 – ​Established in 2017, The Higher Education Video Game Alliance Fellows Program recognizes senior scholars in the games domain who have made significant contribution to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

In 2020, HEVGA’s Fellows inducted six new members. For more information on 2020’s fellows, please click here.

2020 HEVGA Fellows Program

Posted on: July 15th, 2020 by 3 Verb No Comments

New York, NY – July 16, 2020 – The Higher Education Video Game Alliance (HEVGA) today announced its 2020 Fellows at the Games for Change (G4C) Festival. Six new members were inducted.

Established in 2017, HEVGA’s Fellows Program recognizes senior scholars in the games domain who have made significant contributions to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

Typically announced at the Game Developers Conference (GDC), HEVGA elected to announce its Fellows at the Games for Change Festival following GDC’s postponement. We are grateful to Games for Change for the opportunity to announce our new Fellows on the mainstage.

In 2020, HEVGA’s Fellows inducted six new members.

2020 FELLOWS

NAOMI CLARK

Assistant Arts Professor – NYU

Naomi Clark has been designing, producing and writing games for all sorts of platforms and audiences for over two decades. The roughly three dozen games she’s contributed to include early text-based virtual worlds, downloadable and mobile games for mass audiences, online games for LEGO, educational games on subjects ranging from upcycling to electrical circuits, game development tools for kids, and digital brick-building software. She’s been a game reviewer and pop culture critic for the pioneering feminist site Feministe and has contributed to several critical collections on games (Videogames for Humans, Queer Game Studies) in addition to co-authoring a textbook, A Game Design Vocabulary. Her recent games includes card games like Consentacle, a two-player game of trust, communication and intimacy, and Lacerunner, a unauthorized narrative re-invention of Android: Netrunner.

D. FOX HARRELL

Professor of Digital Media and Artificial Intelligence – MIT

D. Fox Harrell, Ph.D., is Professor of Digital Media & Artificial Intelligence in the Comparative Media Studies Program and Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT. He is the director of the MIT Center for Advanced Virtuality. His research explores the relationship between imagination and computation. His research involves developing new forms of computational narrative, videogaming, extended reality (VR, AR, etc.), and related digital media forms based in computer science, cognitive science, and digital media arts. He has worked as an interactive television producer and as a game designer. His book Phantasmal Media: An Approach to Imagination, Computation, and Expression was published by the MIT Press (2013).

TANYA KRZYWINSKA

Professor – Falmouth University

Tanya Krzywinska is chair for Digital Economy at Falmouth University. She taught film and games at Brunel University, Uxbridge for 25 years before moving to Cornwall to set up the Games Academy and games research at Falmouth University. Tanya is the author of many books and papers on games and related media, as well as the Editor of the academic peer-reviewed journal Games and Culture (Sage). She is also an exhibiting artist, working mainly in Oil paint. Over the past four years, she has led a team of researchers to provide immersive experiences for museums in the region, using Augmented, Mixed and Virtual Reality and has recently become a Trustee at Royal Cornwall Museum.

TORILL ELVIRA MORTENSEN

Associate Professor – IT University of Copenhagen

Torill Elvira Mortensen is associate professor at the IT University of Copenhagen. She has a Cand. philol in Mass Communication and Culture, and a Dr. art. on the use of text-based computer games, both from the University of Bergen. She was a co-founder of the journal Game Studies, on the board of the Digital Games Research Association (DiGRA) 2006-2010, and on the board of Norsk Tipping, the Norwegian lottery authority, 2011-2015. In 2019 she was awarded DiGRA distinguished scholar. Her most recent book is the co-authored work The Paradox of Transgression in Games (2020), and her research is on the use of digital games, the practice of play, and the integration of digital media practices in the everyday life.

JANE PINCKARD

Associate Professor of the Practice of Cinematic Arts – University of Southern California

Jane Pinckard is Associate Professor of the Practice of Cinematic Arts in the Interactive Media & Games division of the School of Cinematic Arts at USC. She is a writer, critic, and educator who has studied the culture of video games for twenty years. She has written about games for publications such as Gamepro, EGM, 1UP and Salon, as well as on her games culture blog, GameGirlAdvance. She led the East Coast business development operations for Foundation 9 Entertainment, and served as Vice Chair of the International Game Developers Organization. She is on the editorial board of the Well-Played Journal from ETC Press, Carnegie Mellon University. From 2011 to 2014, she was Associate Director of the Center for Games and Playable Media at UC Santa Cruz. A graduate of the Clarion Science Fiction and Fantasy writing workshop, she also writes fiction about robots and palaces under the sea. Her favorite game is Final Fantasy Tactics.

JOSÉ ZAGAL

Professor, Lecturing – University of Utah

Dr. José P. Zagal is a game designer and scholar. He is also a Professor with the University of Utah’s nationally ranked Entertainment Arts & Engineering program where, among other things, he teaches courses on game design, ethics in videogames, and experimental games. He taught his first university-level class in 2000 and has since supervised multiple award-winning student projects, and many of his former students work at leading game studios worldwide.

José’s research explores the development of frameworks for describing, analyzing, and understanding games from a critical perspective. He is also interested in supporting games literacy and game education. His book on this topic, “Ludoliteracy: Defining, Understanding, and Supporting Games Education” was published in 2010. In 2012 he edited “The Videogame Ethics Reader”, a collection of writings that provide an entry point for thinking, deliberating, and discussing ethical topics surrounding videogames. “Role-Playing Game Studies”, edited in collaboration with Dr. Sebastian Deterding, was published in 2018 and provides an in-depth examination of role-playing games across different media and disciplinary contexts. His most recent book, “Game Design Snacks” (ETC Press, 2019) is an edited collection of nuggets of game design wisdom covering various areas in game design with examples from commercially released videogames.

José received his PhD in computer science from Georgia Institute of Technology in 2008, his M.Sc. in engineering sciences and a B.S. in industrial engineering from Pontificia Universidad Catolica de Chile in 1999 and 1997.

MORE ABOUT ALL FELLOWS

2019 HEVGA Fellows Program

Posted on: March 19th, 2019 by 3 Verb No Comments

SAN FRANCISCO, CA – MARCH 19, 2019 – ​Established in 2017, The Higher Education Video Game Alliance Fellows Program recognizes senior scholars in the games domain who have made significant contribution to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

In 2019, HEVGA’s Fellows inducted four new members.

 

2019 FELLOWS

 

CLARA FERNÁNDEZ-VARA

NYU

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center and a game scholar, designer and writer. Both her research and practice focus on narrative design; her work is grounded in the humanities, informed by her background in literature, film and theatre, which she brings to digital technologies. The second edition of her book, Introduction to Game Analysis, has been published by Routledge. She is also the co-founder of Fiction Control LLC, a narrative design company. More about Clara.

 

CARRIE HEETER

MICHIGAN STATE UNIVERSITY

Carrie Heeter designs and studies cybermeditation, teaches foundations of serious games and human-centered experience design courses, and direct’s Michigan State University’s fully online graduate certificate in serious games. Carrie has designed and directed development for more than 50 interactive experiences including learning and cognitive games and other technology-enhanced learning experiences, interactive learning systems, and patient empowerment software. Heeter has published more than 100 books, chapters, articles, and proceedings about individual and social impacts of interactive technology, gender and gaming, and playstyles and player types. More about Carrie.

 

HENRY LOWOOD

Stanford University

Henry Lowood is curator for history of science & technology collections and film & media collections at Stanford Libraries. Over a period of more than thirty-five years he has combined interests in history, technological innovation and the history of digital games and simulations to head several long-term projects at Stanford, including How They Got Game: The History and Culture of Interactive Simulations and Videogames. He is the author of numerous articles and essays on the history of Silicon Valley and the development of digital game technology and culture. More about Henry.

 

NICK MONTFORT

MIT

Nick Montfort is professor of digital media at MIT and director of The Trope Tank, a lab/studio dealing with creative computing. He has developed numerous digital projects, including games, atypical demoscene productions, and several print books of computer-generated poetry. His academic books include one on interactive fiction, one that is a 10-author project about a one-line Commodore 64 program, a co-authored book on the Atari VCS, and a book to teach exploratory programming to artists and humanists. More about Nick.

 

MORE ABOUT ALL FELLOWS

2018 HEVGA Fellows Program

Posted on: March 20th, 2018 by jsruesch No Comments

SAN FRANCISCO, CA – MARCH 20, 2018 – ​Established in 2017, The Higher Education Video Game Alliance Fellows Program recognizes senior scholars in the games domain who have made significant contribution to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows serve as integral ambassadors for the organization and are inducted as lifetime members.

Because fellowship is achieved by election, there is no fellowship application process and nominations may only be submitted and confirmed by current Fellows. Consideration of a candidate begins with their nomination, followed by an extensive and careful vetting process that results in a final ballot of current Fellows.

In 2018, HEVGA’s Fellows inducted six new members, including one in memoriam.

2018 FELLOWS

STAFFAN BJÖRK

Gothenburg University, Sweden

Staffan Björk is a full professor at the department of Computer Science and Engineering at Chalmers and Gothenburg University. He conducts research within the areas of gameplay design, pervasive games, and interaction design. A primary result of this work is the gameplay design patterns concept and the book Patterns in Game Design co-written with Jussi Holopainen. Together with Petri Lankoski he was editors for the bookGame Research Methods: An Overview. Staffan is one of the founders of DiGRA. More about Staffan.

BRENDA LAUREL

INDEPENDENT SCHOLAR

Brenda Laurel has worked in interactive media since 1976—in the computer game industry from Atari to Activision, and in research labs at Atari, Interval Research, and as a Distinguished Engineer at Sun Labs. At the Banff Centre, she co-designed and produced the ground-breaking VR piece, Placeholder. She researched gender and technology at Interval and she co-founded Purple Moon—interactive media for girls—in 1996. She designed and chaired the Graduate Media Design Program at Art Center College of Design (2001-2006) and the Graduate Design Program at California College of the Arts (2006-2012). She also served as an adjunct Professor in the Games and Palayble Media Program at UC Santa Cruz (2013-2015). She is the author of several books. In 2015, she received the Trailblazer Award from Indiecade. More about Brenda.

RANDY PAUSCH

CARNEGIE MELLOW UNIVERSITY

Randy Pausch (October 23, 1960 – July 25, 2008) was a professor of computer science, human-computer interaction, and design at Carnegie Mellon University. Randy was a virtual reality pioneer, co-founder of CMU’s Entertainment Technology Center, and creator of the Alice software project. In 2006, Randy learned he had terminal pancreatic cancer and was given 3-6 months to live. He is widely known for “The Last Lecture”, a lecture given following a diagnosis of terminal pancreatic cancer. He co-authored a book of the same name, which became a New York Times best-seller. In May 2008, Randy was listed by Time as one of the World’s Top-100 Most Influential People. More about Randy.

ADRIENNE SHAW

TEMPLE UNIVERSITY

Adrienne Shaw is an Assistant Professor in Temple University’s Department of Media Studies and Production and School of Media and Communication graduate faculty. Her book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture won the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association. She also co-edited Queer Game Studies with Bonne Ruberg,Queer Technologies with Katherine Sender, andInterventions: Communication Research and Practice with D. Travers Scott. In addition, she is a founder of the LGBTQ Game Archive. More about Adrienne.

MIGUEL SICART

IT UNIVERSITY OF COPENHAGEN

Miguel Sicart is an Associate Professor at the IT University of Copenhagen. He is the author ofThe Ethics of Computer GamesBeyond Choices: The Design of Ethical Gameplay, and Play Matters. Miguel teaches game and play design, and researches on the philosophy and design of digital playthings. More about Miguel.

NOAH WARDRIP-FRUIN

UNIVERSITY OF CALIFORNIA, SANTA CRUZ

Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz. With Michael Mateas he directs the Expressive Intelligence Studio, a technical and cultural research group that creates experimental games such as Prom Week, The Ice-Bound Concordance, and Bad News. With Pat Harrigan, he edited a series of books that contributed to the development of game studies: First PersonSecond Person, andThird Person. He led the design of three interdisciplinary graduate programs, including the PhD in Computational Media at UC Santa Cruz, which welcomed its first students in Fall 2017.  More about Noah.

MORE ABOUT ALL FELLOWS

SAN FRANCISCO, CA – MARCH 20, 2018 – ​Established in 2017, The Higher Education Video Game Alliance Fellows Program recognizes senior scholars in the games domain who have made significant contribution to the field in design, theory, or research. HEVGA Fellows are elected by their peers for outstanding contributions to games-based research and design in higher education. Fellows […]